In order to help you find resources more swiftly, we’ve also added a ‘Browse 3D assets on the web’ button. Bridge is a great way to organize your assets in one central location as an added bonus, thumbnails for downloaded assets are visible in Bridge, making it much easier to find your assets at a glance.Ī note about these interop features: the interop changes mentioned apply to versions of Painter installed from the Creative Cloud app only versions of the Adobe Substance 3D apps installed from or Steam won’t have the full range of interop capabilities. You’ll find this option by right-clicking on an asset, in a sub-menu of the ‘Show in’ option. One more interop point: it’s now possible to show your resources in Adobe Bridge. All of these materials are available for download on Substance 3D community assets. This latest release of Painter comes along with more than 40 new Smart Materials, allowing you to add materials such as lichen-covered stone, night vision glass, rubber cable, oxidized bronze, and many more to your creative projects. You can also send your assets from Painter directly to Stager while preserving all material channels and shader settings, including subsurface scattering and displacement. Painter will recognize any such tags you’ve assigned to assets in Designer, and interpret their type appropriately. The Designer team have also introduced new graph usage tags, allowing you define whether an asset is, say, a filter or a material. In this case, the material or filter will update automatically in the asset library.Īny assets sent from Designer or Sampler like this will be saved in Painter’s default library location (in ‘Your assets,’ if this has never been changed). You then decide to modify your material in Designer, and resend the new result to Painter. So, let’s imagine you create a material in Designer, send it across to Painter, and apply it to a mesh. Moreover, provided you haven’t closed your session of Sampler/Designer and Painter, you can modify assets in Sampler and Designer after the fact, and update your asset in Painter with a click. Simply click on the ‘Send to Substance 3D Painter’ button, and your asset will transfer across to Painter. It’s now possible to send assets directly from Sampler or Designer into Painter. We are leveraging some of Adobe’s interoperability API to allow these workflows for versions of Painter installed from the Creative Cloud app, you’ll be able to access the following features. We’ve made big strides in bringing the Substance 3D tools closer together, facilitating a smooth, fast workflow. If you still have issues, don’t forget to read our guide to setting up your tablet correctly for Painter. We’ve also fixed a longstanding issue with sticky sliders when using some tablets. Notable improvements to painting and tablet support in this new release include performance boosts when painting on top of a complex layer stack or dealing with a very large number of paint strokes. With this latest update, we’ve added a new method of conversion called Sharp, which allows for more precision in high frequency and hard-surface details, especially when tiling your material. To date, Painter has converted height information to normal details, as generally it is easier to work with height using a black and white value. That first stroke will now appear in the viewport almost instantaneously, whereas previous versions would require several seconds for that stroke to become visible. You’ll see a major boost in speed when adding a paint layer on top of a layer stack containing a lot of layers. They include: A huge boost to speed, for large layer stacks This update brings some notable performance improvements.
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